![]() ![]() ![]() Take this when your top lane doesn't run tp and you feel like you win both the side lane matchups in top and mid lane. The extra damage on will allow you to secure those kills and start getting you snowballing. Ignite will allow you to cheese many early kills level 3-4 and will almost always give you kill pressure at level 6. You will be taking this rune almost always as it fits Diana's kit perfectly. Make sure you play safe when your flash is on CD and you have no vision on the enemy JG. You can also escape from ganks as you are immobile and JGlers will likely be attracted to your lane. During teamfights you can reposition yourself with fash in order to get a good and onto the backline squishies. It allows Diana to play both aggressively and defensively. This rune, for obvious reasons is a must for Diana. After poking enough with Q's try taking an all in as they will be in threat range with a few Q's. Taking this during lane will allow for to deal extra poke damage especially when using it with. While is completely viable, I value the ability haste in the early levels to spam more q's on the enemy and have lower ult cd's while also having a 20% CD reduction on basic abilities at level 11 that allows you to use another rotations of spells during skirmishes. You want to make sure to poke down the enemy mid laner with while you have up to make the most value out of it. This rune will allow you to into and to proc the phase rush and instantly use the speed to dodge incoming skills shots they will likely throw when you do this, you can then go back and aa them a few times if they have no cd's or back off and wait until your phase is up to utilize this trading pattern a few times until you have kill range onto them.ĭue to Diana's major mana problems, taking this rune will allow you to have great access to mana later in the game. You can also take this rune when you think the enemy Mid and Jg have huge kill threat on you. Take this when versing champions that rely solely on major skill shots to deal damage such as, , and against champions that have slows that have kill threat on you such as and. Against mirror assassin matchups this is especially important as you will likely get your ultimate before them, resulting in a kill as soon as your ult comes up. ![]() You can also take if you plan to roam as your main gameplan, however Ultimate Hunter can suprise your enemy mid laner with how short your cool down with your ultimate will get. You can opt to take if you prefer the extra sustain from the healing.ĭiana tends to roam and skirmish a lot, which allows for the eyeball collections to be stacked fairly fast, allowing for your ap to increase for better one shots. ![]() The extra magic penetration from this rune combined with your items will be cutting through most champions magic resist allowing for you to better one shot the enemy. It also allows heavy burst trades in lanes that can grab you kills, especially at level 6. This rune helps quickly eliminate high threat champions from team fights. Your main objective as Diana in most games is to one shot the enemy squishes in team fights (The AD carries and Support). This rune is run almost every game due to how well it works with Diana's kit. Most of all Diana is a really fun champion that's easy to pick up! Diana's flexibility gives lots of creativity when playing her. Being able to shove waves and destroy turrets quickly places Diana in an advantageous spot when comparing her with other assassins.ĭiana is also a great dive champion, being able to, , onto the enemy backline one-shotting them when you are really fed, or even playing peel for your ADC with your ult when you are behind. If the game needs, you can also decide to team fight instead of split push, Diana's ult allows for her team fighting and skirmishing to excel when compared with many other champions. Combine this with and her side skirmishing and turret destruction speed are very strong. Her splitting is excellent, especially with her passive which destroys turrets much faster than many people expect. In addition to her fun one-shots, she has great wave clear early game compared to many mid laners which allows her to create tempo recalls.ĭiana also has great flexibility such as splitting and team fighting. ![]()
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